Route caller
Pick one player to call doors, floor transitions, and regroup points so the squad makes one decision at a time.
Plan a four-player EMOTIA Escape run by assigning route calls, puzzle checks, threat watch, and reset decisions.
Pick one player to call doors, floor transitions, and regroup points so the squad makes one decision at a time.
Assign a patient player to inspect interactables while the others hold position and watch the current room.
Before entering a darker section, decide who watches Corrupted Emotians and who calls the reset if the group splits.